We are looking for a Character Artist with excellent concept and 3D modelling skills to be part of the art team and work closely with the Art Director developing in-game characters for a unique and rich world.
The role will involve:
- Concept images for new characters.
- Modelling and texturing in-game characters.
- Production of marketing assets.
- Working closely with the Art Director to support and develop the game's visual style.
- Excellent traditional sketching skills.
- Excellent understanding of light and colour.
- Excellent speed painting skills.
- Excellent understanding of anatomy.
- Ability to explore and bring to life inventive and original ideas.
- Ability to adapt to different visual styles.
- Excellent 3D modelling and texturing in both low and high poly counts (Maya, Max or Blender).
- Experience with in-game character rigging; not essential but desirable.
Links to portfolio essential; we will consider exciting portfolios regardless of experience.